Captain’s Corner

Description:
A high energy game similar to “Simon Says”. Call out “orders” from the middle of the room while little sailor’s do their best to follow orders. Anyone who can’t follow the order must walk the plank! (until next round that is)

Instructions:
1. Explain to the kids all the commands
2. Have one of the volunteers be the caller of commands
3. Call commands until one person is left

Commands:
1. Captain’s Waltz – participants must find a partner and pretend to waltz around the room. Anyone not in a group is considered “overboard.”
2. Row Boat – participants must form groups of three, stand in a line and pretend to be rowing a boat while singing “row, row, row your boat.” Anyone not in a group is considered “overboard.”
3. Captain’s Table – participants must form groups of four and pretend to be sitting around a table eating dinner. Anyone not in a group is considered “overboard.”
4. Starfish – participants must form groups of five, put their arms together in the center of the circle and spin around, creating the five arms of a starfish. Anyone not in a group is considered “overboard.”
5. Beached Whale – participants must lie down on their backs and put their arms and legs in the air. The last participant to do so is “overboard.”
6. Port – all participants must run to the left hand side of the room. Participants who move in the wrong direction are considered “overboard.”
7. Starboard – all participants must run to the right hand side of the room. Participants who move in the wrong direction are considered “overboard.”
8. Bow – all participants must run to the front of the room. Participants who move in the wrong direction are considered “overboard.”
9. Stern – all participants must run to the back of the room. Participants who move in the wrong direction are considered “overboard.”
10. Attention! – All participants must face the captain and stand at attention. Once this command is called no one may move or perform other commands until the captain says “at ease.”

Debrief Questions:
-Were you better at some commands than others?
-How did you find people to complete commands with?
-What was the hardest part of the game?
How did it feel when you didn’t follow the orders properly?
Was it difficult or easy to find a partner?