Summary: Variation on tag that keeps all players involved at all times.
Instructions:
- In this game, every player is it, i.e. everyone can both tag others and be tagged. Before starting, designate one space to be the “hospital.”
- If a player is tagged, then that player must take one hand and put it directly on the place where they were tagged. The hand is a band-aid.
- After being tagged once, the player continues participating in the game, avoiding being tagged and attempting to tag others. However, the player must keep the band-aid “on”, so they can only tag with the hand that is free.
- If a player is tagged a second time, then they must take the other hand and place it on the second spot that was tagged. The player can still participate with both band-aids on but can no longer tag people.
- If a player is tagged a third time, then they have to go to the “hospital” and do five jumping jacks (or any other pre-determined action) to get back in the game.
Variations:
- Players can go to the hospital at any time to remove any band-aids. They do not have to wait until they are tagged the second or third time.
- Allow players to heal themselves by stepping anywhere outside the boundaries to do the jumping jacks.
- Include a doctor role in the game. In order to heal another player, the doctor must give the player a compliment, find something in common, etc.
- Players must wait for the doctor to bring them to the hospital once they get a certain number of band-aids.
Debrief Questions:
- Was it hard to tag other players AND avoid being tagged? What was your strategy?
- Was it easier or harder to play when you had one band-aid or two band-aids on?
- How did you get the doctor’s attention?
Activity Length: Short (<15 minutes)
Energy Level: High
Grade Level: 2nd, 3rd, 4th, 5th, 6th & Up
Group Size: Large (10+), Medium (5-9)