Get to know each other in this fun activity while learning about the importance of observation and nonverbal communication. Similar to Assassin/Plague
Action Cards (print attachment, or make your own)
1. Before playing, make sure Activator Cards are either printed out/written out
~Be sure to include 1 card that just reads “Activator”
2. Have everyone sit in a circle and close their eyes
3. Explain that each of them will be given a card that either has an action on it, or the word “Activator”
~Facilitators should take note of who receives the Activator card
~Consider giving shyer players less risky action cards
~Stress for players to keep their card a secret, lest they accidentally reveal themselves as the Activator
4. Further explain that in this game, people with the Activator Card will be trying to get other players to do the action on their cards, while the entire group walks around.
~I.e., by “activating” them
5. The Activator can activate players in many different ways. Facilitators should pick one before the game starts.
~Examples include winking at players, sticking out their tongue at players (be wary of potentially hurt feelings with this in younger groups), or some other discrete action
6. Once “activated,” players must continue to repeat their action until the end of the game.
~Consider having PtP facilitators play too, especially if some students in the group seem hesitant doing “silly” things
7. Non-activated players should walk around and attempt to figure out the identification of the Activator
~You can do a one/two guess limit, before the player must become activated for being incorrect.
~What was difficult about this game?
~What did you look for when trying to figure out the Activator?
~[For Activators] How did you try to not get caught?
Prebrief Ideas (optional):
~Consider introducing younger groups to the word “Activation”
~Consider speaking to older groups about what it means to “observe”
~Have students create their own “action cards”
~Play with more than one Activator, and compare games in the debrief
~Play with different ways of Activations (ie, winking v. tongue sticking) and compare in debrief