Band-Aid Tag

Summary: Variation on tag that keeps all players involved at all times.


  1. In this game, every player is it, i.e. everyone can both tag others and be tagged. Before starting, designate one space to be the “hospital.”
  2. If a player is tagged, then that player must take one hand and put it directly on the place where they were tagged. The hand is a band-aid.
  3. After being tagged once, the player continues participating in the game, avoiding being tagged and attempting to tag others. However, the player must keep the band-aid “on”, so they can only tag with the hand that is free.
  4. If a player is tagged a second time, then they must take the other hand and place it on the second spot that was tagged. The player can still participate with both band-aids on but can no longer tag people.
  5. If a player is tagged a third time, then they have to go to the “hospital” and do five jumping jacks (or any other pre-determined action) to get back in the game.


  • Players can go to the hospital at any time to remove any band-aids. They do not have to wait until they are tagged the second or third time.
  • Allow players to heal themselves by stepping anywhere outside the boundaries to do the jumping jacks.
  • Include a doctor role in the game. In order to heal another player, the doctor must give the player a compliment, find something in common, etc.
  • Players must wait for the doctor to bring them to the hospital once they get a certain number of band-aids.

Debrief Questions:

  • Was it hard to tag other players AND avoid being tagged? What was your strategy?
  • Was it easier or harder to play when you had one band-aid or two band-aids on?
  • How did you get the doctor’s attention?

Activity Length: Short (<15 minutes)

Energy Level: High

Grade Level: 2nd, 3rd, 4th, 5th, 6th & Up

Group Size: Large (10+), Medium (5-9)